This is my first game I am ever submitting to the Shovel Jam 2025! Over 7 years ago, I worked at a game studio for a few years. I was an engine programmer, so it is great getting back into making games. I have tried a few times to make a game, but this jam pushed me to actually finish it!

Known Issues

  • The tutorial is broken on purpose. I have gotten a few comments on this. I think the "get started" on your own bit didn't quite hit like it was supposed to. 
  • The input mapping is slightly off, "S" is jump, not "W" as it says.

Controls

  • Movement
    • A/LEFT = Left
    • D/RIGHT = Right
  • Abilities (Locked at start)
    • S/Up = Jump
    • Shift = Dash
    • Space = Shoot

Some of the "puzzles" are a bit out there, so take a look at the hints below if you are stuck. Hopefully it isn't too tricky to figure out! I made some of the tutorial incorrect on purpose since you need to "get started" on your own.

I just started learning godot a few weeks ago, but it has been an amazing experience so far - things are laid out so well and it mostly gets out of my way so I can make games and not worry about the details.

The game is a small puzzle-platformer where you are a small robot and need to escape from prision in search of a new life. 

I used gemini to produce a few text blurbs in the game, since I am not too strong of a story/world builder. All of the ideas came from myself and all artwork/audio was made by the lovely people below.


Artwork

Audio



HINTS BELOW



  • If you are stuck at the start, double check the walls
  • You might have an ability you didn't expect
  • If you can't reach something, check the other side, maybe a wall
  • Look down, there might be something below


Published 1 day ago
StatusReleased
PlatformsHTML5
Authoramcolash
GenrePlatformer
Made withGodot
TagsPuzzle-Platformer, Robots

Comments

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The vibe is very cool, love the art
Seems like there might be issues with your input mapping:

  • In the tutorial, I was told to press "Shift" to dash, but it doesn't do anything
  • The "Jump" button is mapped to "S" instead of "W" (this seems to work fine w/ arrow keys though)
(+1)

I actually made that dashing shown ahead of when you can do it to misdirect the player. It was in the theme of “getting started” without needing help from anything else. Didn’t really come across, so added more info on the page.

Uff, yeah the “S” instead of “W” was a miss - added a comment to the page about that.